1/23/2024 0 Comments Giant preying mantisIf the Crimson assassin gets a sneak attack bonus from another source, the damage bonuses stack. The extra damage dealt is +1d6 at 1st level and increases by 1d6 every 3rd level thereafter. This functions as the rogue ability of the same name. At 10th level, she adds dimension door and modify memory to her spell list. At 8th level, she adds clairaudience/clairvoyance and hold person to her spell list. At 6th level, she adds fog cloud and see invisibility to her spell list. At 4th level, she adds darkness and summon swarm to her spell list. At 2nd level, she adds obscuring mist and true strike to her spell list. She does not automatically learn these spells when they become available-they must be selected as part of her total spells known. At 4th, 6th, 8th, and 10th level, she can learn a new spell in place of one she already knows, provided the new spell is of the same level as the one she is replacing.Īs she gains levels, a small number of additional spells that are not otherwise available to her are added to her list. At each Crimson assassin level, she gains one or more new spells as indicated on the table below. Saving throws against these spells have a DC of 10 + the spell’s level + the caster’s Charisma modifier (if any). To cast a spell, she must have a Charisma score of at least 10 + the spell’s level, and her bonus spells are based on Charisma. She can cast any spell she knows without preparing it ahead of time. SpellcastingĪ Crimson assassin casts illusion and transmutation arcane spells drawn from the sorcerer and wizard spell lists. A Crimson assassin can cast Crimson assassin spells while wearing light armor without incurring the normal arcane spell failure. Weapon and Armor ProficiencyĪ Crimson assassin is proficient with simple weapons, light martial weapons, and light armor, but not with shields. The following are class features of the Crimson assassin. Skill Ranks at Each Level: 6 + Int modifier. The Crimson assassin’s class skills (and the key ability for each skill) are Acrobatics ( Dex), Appraise ( Int), Bluff ( Cha), Climb ( Str), Disguise ( Cha), Escape Artist ( Dex), Heal ( Wis), Intimidate ( Cha), Knowledge (local) ( Int), Knowledge (nature) ( Int), Knowledge (nobility) ( Int), Knowledge (religion) ( Int), Perception ( Wis), Sense Motive ( Wis), and Stealth ( Dex). Skills: Intimidate 5 ranks, Perception 5 ranks, Stealth 5 ranks. To qualify to become a Crimson assassin, a character must fulfill the following criteria.įeats: Alertness, Exotic Weapon Proficiency ( sawtooth sabre), Two-Weapon Fighting, Weapon Focus ( sawtooth sabre). Str 23, Dex 12, Con 17, Int 4, Wis 14, Cha 13Crimson assassins usually begin their training as rogues, often with fighter or ranger levels, as stealth and skill at arms are both prerequisites to joining the order. Spot +6ĭR 5/magic Immune mind-affecting effects, poison Resist acid 10, cold 10, electricity 10, fire 10 SR 14 Half-Fiend Giant Praying Mantis (CR 4 doesn’t apply if summoned) Smite Good (Su) Once per day the creature can make a normal melee attack to deal +4 extra damage to a good foe. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus). Improved Grab (Ex) To use this ability, the giant praying mantis must hit with its claw attack. Special Attacks improved grab, smite goodĭuring Combat As directed by summoning red mantis assassin Spot +6ĭR 5/magic Immune mind-affecting effects Resist cold 5, fire 5 SR 9 To assist harried DMs, I’ve statted up fiendish and half-fiend giant praying mantises, the creatures summoned by a certain group of assassins…įiendish Giant Praying Mantis (CR 4 doesn’t apply if summoned)
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